Anime Crusaders Tier List – Best Units Rankings
Master Anime Crusaders with our comprehensive tier list ranking the best units from S to D tier. This guide analyzes performance across Story Mode, Infinite Mode, and Boss Battles, helping you build optimal teams for maximum progression. Updated for September 2025 with the latest meta shifts and unit balancing.

Understanding Unit Stats
Tier S Units
Elite units that dominate all game modes - the absolute best in Anime Crusaders
Sun Woo (System)
Tier SStrongest ground DPS with shadow summons that multiply damage output. Exceptional late-game scaling makes him indispensable for high-wave pushes.
Extremely expensive to deploy and upgrade. Slow attack speed can be problematic against fast enemies.
Igrith (Blood Commander)
Tier SPowerful hybrid unit with team damage buffs. Perfect synergy with Sun Woo and excels in Infinite Mode and boss fights.
High cost investment required. Needs proper team composition to maximize potential.
Goko (Perfected Super III)
Tier SBest hill unit for anti-air coverage with excellent range and critical hit potential. Dominates late-game content.
Very expensive to obtain and upgrade. Performance drops against ground-only waves.
Shadow (Atomic)
Tier SVersatile hybrid damage dealer with high DPS, especially against stunned enemies. Fits into most team compositions.
Requires specific team setups for maximum effectiveness. Moderate scaling in very late game.
Shunks (Haki)
Tier SRare secret unit with haki-based attacks delivering massive burst damage. Overwhelmingly strong in all content types.
Extremely difficult to obtain due to secret unit status. Requires significant investment to unlock full potential.
Lao (Heart)
Tier SReliable ground DPS with steady scaling throughout matches. One of the safest picks with consistent performance.
Lacks unique utility compared to other S-tier units. Can become overshadowed by specialized units.
Tier A Units
Strong performers that excel in specific scenarios - excellent choices for most teams
Chonin (Flame Master)
Tier AHill unit with powerful burn effects that deal damage over time. Excellent against enemy swarms and clustered units.
Slow attack speed holds back potential. Less effective against single high-HP targets.
Getu (Master of Curses)
Tier AHybrid unit with summon mechanics that provide additional battlefield presence. Good utility and support capabilities.
Moderate damage output compared to pure DPS units. Summons can be inconsistent in performance.
Toju (Mercenary)
Tier AExcellent bleed damage against bosses and high-HP enemies. Fast attack speed ensures consistent damage application.
Bleed effects less useful against swarm enemies. Requires proper positioning for maximum effectiveness.
AI (Idol)
Tier AEssential support unit that buffs entire team damage output. Global range means flexible placement options.
Provides no direct damage contribution. Takes up a valuable unit slot that could be used for DPS.
Speedcart
Tier AEarly-game economy unit that accelerates resource generation. Enables faster deployment of expensive units.
Becomes obsolete in late game. Minimal combat effectiveness limits long-term value.
GreyBeard
Tier AStrong AoE capabilities with good range coverage. Effective against multiple enemy types.
High deployment cost. Performance varies significantly based on enemy positioning.
Haein (Sword Queen)
Tier AFast attacking sword user with consistent damage output. Good balance of speed and power.
Limited range requires careful positioning. Lacks special utility compared to other A-tier units.
Boo (Ultimate)
Tier ATransformation abilities provide versatility in different situations. Strong overall combat performance.
Transformation mechanics can be complex to optimize. Inconsistent power spikes.
Tier B Units
Solid mid-tier units that work well with proper support and team composition
Ureo
Tier BWell-rounded unit with decent stats across the board. Good for players learning team composition.
Lacks specialization in any particular area. Outclassed by focused units in late game.
Rose
Tier BGood range allows for safe positioning and consistent damage dealing. Reliable performance in story mode.
Damage output insufficient for challenging content. Limited utility beyond basic attacks.
Golden Freezo
Tier BFreeze effects provide crowd control utility. Can slow down dangerous enemy advances.
Freeze duration too short for significant impact. Moderate damage limits overall effectiveness.
Yuji
Tier BFast attack speed enables good combo potential. Decent performance in early to mid game.
Damage scaling falls off in late game. Requires specific team setups for optimal performance.
Ant King (Shadow Fang)
Tier BShadow-based attacks can bypass certain enemy defenses. Unique attack patterns provide variety.
Inconsistent damage output. Shadow mechanics can be unreliable in crucial moments.
Enol (Drums)
Tier BSound-based buffs can enhance nearby allies. Provides team support capabilities.
Very low personal damage contribution. Buff effects are often too minor to justify placement.
Tier C Units
Situational units that may work in specific scenarios but generally underperform
Hie (Black Dragon)
Tier CDragon breath attacks have good AoE potential. High range allows for safe positioning.
Very slow attack speed limits DPS. Dragon breath effects are underwhelming for the cost.
Makunouchi
Tier CFast boxing combos can stunlock weak enemies. Good for early wave clearing.
Short range puts unit at risk. Damage output insufficient for meaningful contribution.
Pikoko
Tier CElectric attacks can chain between nearby enemies. Some utility against grouped foes.
Chain damage is too weak to be impactful. Overall stats too low for serious gameplay.
Kiloa
Tier CSpeed-based abilities provide some mobility advantages. Fast attack animation.
Speed boost effects are minimal. Low damage makes unit largely irrelevant in combat.
Friezo
Tier CIce attacks can slow enemy movement. Basic crowd control functionality.
Ice effects are too weak to matter. Damage output far below acceptable levels.
Tier D Units
Avoid these units except for collection purposes - significantly underperform in all content
Gahan
Tier DAvailable early in the game for new players to experiment with basic mechanics.
Extremely poor stats across all categories. No redeeming qualities for serious gameplay.
Krilo
Tier DProvides minor buffs that might help in tutorial stages. Easy to obtain.
Buff effects are negligible. Combat performance is completely inadequate.
Ichigoat
Tier DSword attacks have slightly wider hitbox than basic units. Decent animation quality.
Damage too low to clear even early waves effectively. Slow attack speed compounds problems.
Vegitable
Tier DEnergy blast attacks have small AoE component. Can hit multiple weak enemies.
AoE damage is pathetically low. Unit becomes liability rather than asset.
Luffie
Tier DRubber-based attacks have unique visual effects. Some knockback potential.
Knockback is too weak to be useful. Overall combat effectiveness near zero.
Kid Naruto
Tier DClone jutsu creates temporary distractions. Fast attack speed for combo building.
Clones are extremely weak and short-lived. Base damage insufficient for any content.