Anime Final Strike Tier List – Units Ranking
Anime Final Strike is a fast-paced Roblox tower-defence where you summon anime legends to repel endless waves. The banner packs captains from Bleach, shinobi from Naruto and many original heroes—each with unique damage, control or economy tricks. Use the Anime Final Strike Tier List below to check who scales into late waves before you burn Gems or evolution mats.

Anime Final Strike Tier List – Tier S
Best overall picks in the Anime Final Strike Tier List – dominate every mode
Vesh
Tier SDelivers some of the strongest board-wide damage thanks to a wide splash arc and lightning-fast cooldowns; remains effective from wave 1 to leaderboard pushes.
Secret-grade pull rate is extremely low, so most players will never see it outside of showcases.
Ichiru Masked
Tier SShreds bosses with a colossal single-target crit burst and can be evolved even further for late-game dominance.
Needs rare evolution items and a large XP investment before it really pops off.
Akoza
Tier SMythical-tier attacker that switches effortlessly between mob clearing and boss duels; attack cadence feels almost instant.
Damage curve tapers off past wave 70 unless paired with heavy buffs.
Yuneko
Tier SGold-printing machine that bankrolls expensive upgrades, making marathon runs financially painless.
Deals virtually no damage, so it hogs a slot that must be carried by DPS units.
Anime Final Strike Tier List – Tier A
Strong options ranked A in the Anime Final Strike Tier List that fit most teams
Ulquiora
Tier AReliable boss-killer with generous range; a safe plug-and-play pick for most maps.
Needs a good trait roll to break into top-tier territory.
Ice Admiral
Tier AApplies a long freeze that locks hordes in place while still dishing out solid damage.
Glacier-speed SPA means it sometimes misses fast mini-bosses.
Sasoke (Hebi)
Tier AFire-element bursts melt shielded enemies and synergise with burn teams.
Power curve plateaus past mid-game without external buffs.
Fire Hashira
Tier AStacks burn DoT rapidly, roasting clustered enemies in the opening waves with minimal setup.
Damage-over-time loses edge once enemies gain higher base HP or burn resistance.
Namu
Tier AJack-of-all-stats: big range, consistent DPS, low maintenance upgrades.
Lacks any crowd control or bonus effects, so ceiling is lower than other A-tier picks.
Anime Final Strike Tier List – Tier B
Mid-grade choices in the Anime Final Strike Tier List – viable with the right support
Naroto (Teen)
Tier BStarter-friendly flurry that wipes early mobs before they exit spawn.
Stat curve nosedives after wave 30, making him bench-worthy.
Vejita Super
Tier BLong-range ki blasts let him tag enemies far beyond most rares.
Impact per shot lags behind modern Mythicals.
Enorai
Tier BCheap upgrades and steady splash make him a comfortable fallback pick.
Lacks any standout mechanic to stay rostered long-term.
Kaziru
Tier BElement-charged slashes add bonus ticks to shielded mobs.
Crowd control and boss presence are both mediocre.
Black Roku
Tier BLine-cleave animation tears through tight lanes in story maps.
Limited splash radius hampers performance on wider layouts.
Acu
Tier BEasy to evolve, great bridge between early rares and first Mythical.
Scaling caps early; becomes dead weight by Raid tier.
Etashi
Tier BHigh hit-count whirlwinds chew through armor stacks and swarm waves.
Single-target DPS is lacklustre versus elites.
Mehawk
Tier BSniper-level range covers half the map, freeing placement slots.
Glacial windup can whiff on sprinting mini-bosses.
Law
Tier BRoom ability teleports mobs backwards, buying clutch seconds on tight lanes.
Without team coordination, his raw damage feels pedestrian.
Takashi
Tier BSpread-shot pattern bends around corners, handy on spiral maps.
Master of none: every stat is average, offering little late-game value.
Anime Final Strike Tier List – Tier C
C-tier placements in the Anime Final Strike Tier List – workable only in early game
Dark Beard
Tier CDark element attacks ignore 20% of enemy resistances in story mode.
Base damage numbers are too low to make the resistance pierce meaningful.
Magma Admiral
Tier CMagma pools persist on ground, creating temporary choke points for early waves.
Burn effect becomes negligible once enemy HP scaling kicks in.
Wind Hashira
Tier CWind slashes can hit aerial units, useful in specific story chapters.
Requires multiple other wind units to achieve even moderate damage output.
Ichiru (Bankai)
Tier CInitial Bankai burst can one-shot early mini-bosses if properly positioned.
Evolution materials would be better spent on Masked version instead.
Boar Beast
Tier CRapid single-target strikes can stunlock individual elites in early game.
Point-blank range means constant repositioning, wasting DPS uptime.
Alligator
Tier CTail swipe has surprisingly wide arc for clearing early story mode trash.
Single-hit attacks bounce harmlessly off armored wave bosses.
Gara
Tier CSand shield can briefly stall rushing enemies, buying time for other towers.
Shield HP doesnt scale with waves; becomes paper-thin past chapter 3.
Froza
Tier CIce field slows entire groups, making them vulnerable to AoE combos.
Personal damage contribution is barely noticeable even with maxed upgrades.
Zeni
Tier CFast attack speed helps proc on-hit effects from support traits consistently.
Base stats are too weak to justify the trait-carrier role past early game.
Black Leg
Tier CKick combos mark enemies to take bonus damage from other units attacks.
Mark duration is too short to justify the placement slot in serious runs.
Anime Final Strike Tier List – Tier D
Bottom of the Anime Final Strike Tier List – generally not recommended beyond early waves
Rukia
Tier DIce element attacks occasionally freeze weak mobs in tutorial stages.
Freeze chance and base damage are both too low for meaningful contribution.
Ronin Z
Tier DSword combo finisher has a small knockback effect on unarmored enemies.
Melee range puts him in danger zone; gets overwhelmed by chapter 2 swarms.
Wamcha
Tier DEnergy blast has tiny splash radius that can tag adjacent weak mobs.
Attack animation is slow despite fast SPA stat; often dies before finishing cast.
Ruffi
Tier DFree unit that helps clear first few tutorial waves with basic punches.
Every stat falls off hard; not worth spending any upgrade materials on.
Vejita
Tier DBase form ki blasts can chip away at early story mode enemies from safe distance.
Super version completely invalidates this unit; save resources for upgrade path.
Blossom
Tier DHealing pulses can sustain fragile units through first few waves.
Heal amount doesnt scale at all; becomes useless once enemies deal real damage.
Roku
Tier DBasic form has access to all elements, giving flexibility in early story.
Jack of all trades approach results in pathetically low numbers across the board.
Naroto
Tier DClone jutsu splits damage between multiple targets in early waves.
Split damage becomes meaningless once Teen version unlocks; direct upgrade path exists.
Sniper King
Tier DLongest base range of starter units lets him shoot from corner positions.
Each shot barely scratches enemies; functions more like a spotting scope than DPS.
Ichiru
Tier DBase form slash has decent hitbox size relative to other starter melees.
Skip entirely and save materials for Bankai or Masked evolution paths.
Sasoke
Tier DBasic lightning element gives slight advantage versus water enemies.
Hebi form completely outclasses base version in every possible metric.